Do you hear what we’re saying? Most loved game character designs, obviously! Everybody has a most loved computer game character, regardless of whether they let it be known or not. You can get some information about anybody what their most loved computer game character is, and they’ll have a response for you. They don’t need to be enthusiastic gamers. A few characters are great to the point that they rise above the computer game hindrance.
Everything – in general everything – can be turned into a game. From growing beans to grazing sheep and knitting, a game designer can turn anything into a game. Nevertheless, every professional game designer is constantly confronted with the question “Where do you get inspiration from?” There are several answers.
Where to Get Inspiration From?
Through the study of games, you develop the necessary luggage mechanic and speaker, which are the very vital “building blocks” of successful game design. It is important to play a variety of games, not just the ones you have developed with.
Imagine that you are an architect who spent most of his life in a private suburb, after which he received an order for the design of a new house. Most likely, this house will be similar to those that you are most familiar with. Imagine, by analogy, the level designer who grew up (for some strange reason) in the audience. All its levels will somehow reflect the world in which he grew up.
After familiarizing yourself with many different games, your design or the design of your team will become richer. Learn many new types of games to develop your horizons and skills. Read the documentation. Having met something that interests you, study in more detail.
Connect with Other Designers
Two designers who professionally discuss design nuances are a reliable way to make a game. Remember that this can be a bad game, so it’s important to contact qualified professionals for feedback. Nevertheless, all designers use the same technique, so even simple communication motivates them to a deeper understanding.
Look for ideas for the game in everything that you do, and force yourself to make a game or think about how to make a game dedicated to something new, at least once a day. Right now you are surrounded by muffled sounds: the rustling of pages, the sound of your breathing, perhaps music or a TV in the background. Game design can also be muffled or loud. If you constantly search for ideas, you will find them everywhere.
Learning Game Design
Game design is an area that needs to be addressed to study it. Honestly, there is no alternative to game development. In the process, you will learn so much that you most likely will not even have to read anything about game development. Fortunately, in the process of studying this book, this is exactly what you will do most of the time.
In this sense, game design is similar to cooking. Imagine a chef who never went into the kitchen, tried to cook anything, but read a great many cookbooks. I bet that his first culinary masterpiece will be completely unappetizing. Or imagine an artist who never picked up a brush. Outside of the introductory study of basic concepts, the best way to draw is to draw as much as possible.
Likewise, creating and playing your design is the best way to study the work and failure of specific mechanics in a wide variety of situations. Do not forget also that dynamics arise only during the game, and some of its manifestations may surprise you.
In the prototype in the figure, one of the authors of the book is trying to simulate the state of things for the installation, which should become part of the exhibition. During the game, the gameplay developed into two unforeseen designer dynamics.